Setting up ps3 media server1/2/2023 ![]() Fixed regression with tsMuxer and H264 support.Fix for spaces in font names breaking playback.Fix issue that prevented plugins extending FFmpegWebAudio and FFmpegWebVideo safely.FFmpeg Video, FFMpeg Web Video and FFmpeg Web Audio:. #SETTING UP PS3 MEDIA SERVER SOFTWARE#You can return to the main page for this software by clicking here. #SETTING UP PS3 MEDIA SERVER PS3#You can probably alter how some of the renderers go about this, but you will either wind up with a low quality small file or a high quality large file.This is the version history page for PS3 Media Server, showing the last 20 software updates. ![]() So sometimes you will have no choice but to use a renderer set up to re-encode instead. There is no simple oneshot method that works for everything and preserves original quality and filesize. It preserves video quality and original filesize while taking less time than re-encoding. Remuxing is lossless however, first you demux, a simple extraction of the video and audio streams, then you remux, copying the streams into a new container. Any file with an incompatible video or audio stream will still fail on the PS3 without re-encoding however, whether your transferring with a media server or copying with a USB. If you really want just a simple copy then demuxing and then remuxing with PS3 Media Server, or copying the file with a USB are your options. PS3 Media Server is designed more for streaming then copying, that is why your filesize is so large, they want to preserve as much video quality as possible, and shrinking the file while encoding would reduce that quality, although it would have a much easier time transferring a smaller file. This will sometimes fail, because like I said only mkv can support pretty much any video and audio stream, if you try to copy an incompatible stream into an incompatible container then it will fail, showing as corrupt data, and you will have to go in the folder I mentioned and choose a different renderer, one set up to encode the file instead. It will be much faster, and the filesize will remain pretty much the same. This will extract your video and audio streams and put them into a new container format the PS3 can recognize. Find and enable the setting that allows you to use all of the renderers instead of just the default renderer and go on google and find the arguments required to force ffmpeg to remux every file. Your best bet would probably be to do what I did if you care alot about original filesize and video quality. There is a folder you can enable in the PS3 Media Server settings that should allow you to use all of the renderers. The higher the quality, the larger the filesize. In such a scenario a re-encode would be required, and re-encoding will alter the filesize. ![]() ![]() So sometimes a simple remux into an incompatible container will fail, and show as corrupt data. ![]() Re-encoding will reduce the quality somewhat, transcoding will usually do the same though I have heard there are lossless ways to transcode, but the point is the only video format that will support any video and audio stream is mkv, and that is not supported on the PS3. Normally what PS3 Media Server does, depending on the renderer you are using, is re-encode the video and audio streams into a container that is readable by the PS3, converting formats that normally wouldn't play on the PS3 to a container that is recognizable, although I think one of the renderers will transcode instead. I once used that section to alter ffmpeg so it would simply demux and remux the files but I don't remember the arguments I used. You see, it's not just copying the file, I'm not sure if there is a way to do so but if there is it would be in the ffmpeg custom options. Disable your default renderer or alter the settings for your default media renderer, I think the default is ffmpeg. ![]()
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